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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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936b2ba200
修改多个子弹脚本和EntityBase,使用统一的getTrackingAnchor方法获取追踪目标位置 在BulletBase中增加目标有效性检查 调整Wave配置和Rooster武器顺序
19 lines
485 B
GDScript
19 lines
485 B
GDScript
extends BulletBase
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class_name VectorStar
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var tracer: EntityBase = null
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var forwardTime: float = 1000
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var forwarded: bool = false
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func ai():
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texture.rotation_degrees *= 1.1
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PresetAIs.forward(self, rotation)
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if timeLived() <= forwardTime:
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speed = 10 * ((forwardTime - timeLived()) / forwardTime)
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elif forwarded:
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speed = (timeLived() - forwardTime) / 20
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else:
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forwarded = true
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if is_instance_valid(tracer):
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rotation = position.angle_to_point(tracer.getTrackingAnchor())
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