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Dog-Lynx-And-HCN/components/Weapons/Shield.tscn
T
fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://sp8f50c5mxyc"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_rax6s"]
[ext_resource type="Texture2D" uid="uid://b6tr2k13qog0j" path="res://resources/weapons/shield.png" id="2_gcjwh"]
[ext_resource type="Script" uid="uid://dcacy48pcfci3" path="res://scripts/Contents/Weapons/Shield.gd" id="2_s74sn"]
[node name="Shield" instance=ExtResource("1_rax6s")]
script = ExtResource("2_s74sn")
avatarTexture = ExtResource("2_gcjwh")
displayName = "回响水晶"
quality = 3
typeTopic = 4
costBeachball = 1000
store = {
"atk": 70
}
descriptionTemplate = "召唤一个可抵挡$atk点伤害的[b]音元盾[/b]。"
needEnergy = 50.0
cooldown = 30000.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_gcjwh")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "50.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 1000
[node name="name" parent="container/info/displays" index="0"]
displayName = "回响水晶"
quality = 3
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]召唤一个可抵挡[color=cyan]70[/color]点伤害的[b]音元盾[/b]。[/center]"