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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4302055086
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://sp8f50c5mxyc"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_rax6s"]
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[ext_resource type="Texture2D" uid="uid://b6tr2k13qog0j" path="res://resources/weapons/shield.png" id="2_gcjwh"]
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[ext_resource type="Script" uid="uid://dcacy48pcfci3" path="res://scripts/Contents/Weapons/Shield.gd" id="2_s74sn"]
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[node name="Shield" instance=ExtResource("1_rax6s")]
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script = ExtResource("2_s74sn")
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avatarTexture = ExtResource("2_gcjwh")
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displayName = "回响水晶"
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quality = 3
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typeTopic = 4
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costBeachball = 1000
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store = {
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"atk": 70
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}
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descriptionTemplate = "召唤一个可抵挡$atk点伤害的[b]音元盾[/b]。"
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needEnergy = 50.0
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cooldown = 30000.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_gcjwh")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "50.0"
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 1000
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[node name="name" parent="container/info/displays" index="0"]
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displayName = "回响水晶"
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quality = 3
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typeTopic = 4
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[node name="description" parent="container" index="2"]
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text = "[center]召唤一个可抵挡[color=cyan]70[/color]点伤害的[b]音元盾[/b]。[/center]"
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