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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fdedca95b4
修改红水晶武器爆炸时生成的水晶碎片数量逻辑,从固定数量改为1~N随机数量 更新相关描述文本以反映新的随机数量机制
21 lines
714 B
GDScript
21 lines
714 B
GDScript
extends BulletBase
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class_name RedCrystalBullet
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var radius: float = 0
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var percent: float = 0
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var count: int = 0
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func register():
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hitbox.shape = hitbox.shape.duplicate()
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func ai():
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PresetBulletAI.forward(self, rotation)
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speed = (1 - lifeTimePercent()) * initialSpeed
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func destroy(_beacuseMap: bool):
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hitbox.shape.radius = radius
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EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
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for i in randi_range(1, count):
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for bullet in BulletBase.generate(ComponentManager.getBullet("CrystalBlock"), launcher, position, deg_to_rad(randf_range(0, 360))):
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if bullet is CrystalBlockBullet:
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bullet.baseDamage = baseDamage * percent
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await TickTool.millseconds(100)
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