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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
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Dog-Lynx-And-HCN/components/Abstracts/EffectBase.tscn
T
fallingshrimp 0395019d5f feat(武器/特效): 新增扶桑元神武器及爆炸特效
添加扶桑元神武器相关资源及功能实现,包括:
- 新增武器图标、描述和属性配置
- 实现格挡子弹并生成乾坤剑的逻辑
- 添加符咒爆炸特效及相关动画资源
- 调整乾坤剑伤害值和生成位置
- 优化武器特效控制器支持纹理动画
2026-03-21 13:51:17 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://bcvuuy2m0pke0"]
[ext_resource type="Script" uid="uid://0iwnvhdh645p" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
[sub_resource type="SpriteFrames" id="SpriteFrames_44wuf"]
animations = [{
"frames": [],
"loop": true,
"name": &"spawn",
"speed": 5.0
}]
[node name="EffectBase" type="Node2D"]
z_index = 1
script = ExtResource("1_pt2rk")
[node name="sounds" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="spawn" type="AudioStreamPlayer2D" parent="sounds"]
[node name="particles" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
amount = 30
explosiveness = 1.0
process_material = SubResource("ShaderMaterial_7cv4k")
[node name="stage" type="ColorRect" parent="."]
unique_name_in_owner = true
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
color = Color(1, 1, 1, 0)
[node name="animator" type="AnimationPlayer" parent="stage"]
unique_name_in_owner = true
[node name="texture" type="AnimatedSprite2D" parent="stage"]
unique_name_in_owner = true
position = Vector2(50, 50)
sprite_frames = SubResource("SpriteFrames_44wuf")
animation = &"spawn"