mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
3a8c48dae7
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
66 lines
1.9 KiB
Plaintext
66 lines
1.9 KiB
Plaintext
[gd_scene format=3 uid="uid://brt2q316hrswe"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_57y3f"]
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[ext_resource type="Script" uid="uid://bi7nde2rs0w4m" path="res://scripts/Contents/Bullets/Parrier.gd" id="2_li4th"]
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[sub_resource type="Animation" id="Animation_ksxds"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:parryRate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_li4th"]
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resource_name = "spawn"
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length = 0.3
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:parryRate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.3, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
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_data = {
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&"RESET": SubResource("Animation_ksxds"),
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&"spawn": SubResource("Animation_li4th")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_li4th"]
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radius = 60.0
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height = 300.0
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[node name="Parrier" unique_id=2089111975 instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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parryRate = 0.0
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displayName = "爪击"
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baseDamage = 5.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0" unique_id=162977358]
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modulate = Color(1, 1, 1, 0)
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scale = Vector2(0.8, 0.8)
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_k4ctn")
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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position = Vector2(150, 0)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_li4th")
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