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Dog-Lynx-And-HCN/components/Weapons/Gobo.tscn
T
fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene format=3 uid="uid://blwoev5sencdh"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0udcw"]
[ext_resource type="Script" uid="uid://cbg3xkg1giv35" path="res://scripts/Contents/Weapons/Gobo.gd" id="2_7yxbe"]
[ext_resource type="Texture2D" uid="uid://xen2edbhf052" path="res://resources/characters/gobo/gobo-a.svg" id="2_tw58e"]
[node name="Gobo" unique_id=129053016 instance=ExtResource("1_0udcw")]
script = ExtResource("2_7yxbe")
avatarTexture = ExtResource("2_tw58e")
displayName = "Gobo"
quality = 4
typeTopic = 4
store = {
"atk": 100,
"count": 1,
"health": 200,
"percent": 0.1
}
storeType = {
"atk": 1,
"count": 1,
"health": 1,
"percent": 2
}
descriptionTemplate = "召唤[b]Gobo[/b]Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。"
sources = Array[String](["Scratch"])
cooldown = 1000.0
[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
texture = ExtResource("2_tw58e")
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "Gobo"
quality = 4
typeTopic = 4
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]召唤[b]Gobo[/b]Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"