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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4302055086
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
36 lines
1.6 KiB
Plaintext
36 lines
1.6 KiB
Plaintext
[gd_scene format=3 uid="uid://dwsyn746hr25d"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_aoaad"]
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[ext_resource type="Script" uid="uid://bmmf864uc3atu" path="res://scripts/Contents/Weapons/MushroomPickaxe.gd" id="2_5dp3e"]
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[ext_resource type="Texture2D" uid="uid://cqg0aluvegqfe" path="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp" id="2_u2d30"]
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[node name="MushroomPickaxe" unique_id=1903474011 instance=ExtResource("1_aoaad")]
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script = ExtResource("2_5dp3e")
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avatarTexture = ExtResource("2_u2d30")
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displayName = "蘑菇矿挖爪"
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costBeachball = 750
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store = {
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"atk": 1,
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"count": 3.0,
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"rate": 0.1
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"rate": 2
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}
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descriptionTemplate = "命中时造成$atk点伤害,有$rate概率挖出1~$count个随机物品。"
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sources = Array[String](["Terraria"])
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[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
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texture = ExtResource("2_u2d30")
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[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983]
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count = 750
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[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
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displayName = "蘑菇矿挖爪"
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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text = "[center]命中时造成[color=cyan]1[/color]点伤害,有[color=cyan]10.0%[/color]概率挖出1~[color=cyan]3[/color]个随机物品。[/center]"
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