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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4302055086
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://b2qhes4apaxsj"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_k4t0h"]
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[ext_resource type="Texture2D" uid="uid://cp57lmeohvo3o" path="res://resources/weapons/nuclear-bomb.png" id="2_5nh8i"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/NuclearBomb.gd" id="2_hscw2"]
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[node name="NuclearBomb" instance=ExtResource("1_k4t0h")]
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script = ExtResource("2_hscw2")
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avatarTexture = ExtResource("2_5nh8i")
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displayName = "核弹控制器"
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quality = 4
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typeTopic = 2
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costBeachball = 600
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store = {
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"atk": 2000,
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"radius": 750.0
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}
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storeType = {
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"atk": 1,
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"radius": 1
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}
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descriptionTemplate = "倒计时10秒后对半径$radius范围的实体造成$atk点[b]无差别伤害[/b]。"
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needEnergy = 120.0
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cooldown = 2000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_5nh8i")
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[node name="name" parent="container/info/displays" index="0"]
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displayName = "核弹控制器"
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quality = 4
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typeTopic = 2
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typeTopicColorMap = {
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0: Color(1, 1, 1, 1),
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1: Color(0, 0.708754, 1, 1),
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2: Color(1, 0.274813, 0, 1),
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3: Color(0.707984, 0, 1, 1)
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}
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[node name="description" parent="container" index="2"]
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text = "[center]倒计时10秒后对半径[color=cyan]750[/color]→[color=yellow]765[/color]范围的实体造成[color=cyan]2000[/color]→[color=yellow]2050[/color]点[b]无差别伤害[/b]。[/center]"
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