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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Weapons/Oxygener.tscn
T
fallingshrimp 73adc34aef feat: 更新多个武器和子弹的属性和行为
- 为LGBTFlag添加500点最大生命值
- 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为
- 重写WhiteSoul子弹逻辑,增加随机大小和速度
- 修改Oxygener武器,允许使用能量替代篮球消耗
- 更新多个场景文件,优化属性和描述
2026-04-11 11:05:59 +08:00

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[gd_scene format=3 uid="uid://b5ebx8duvgtt5"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_8jd12"]
[ext_resource type="Script" uid="uid://bjraoa0lwchon" path="res://scripts/Contents/Weapons/Oxygener.gd" id="2_thqd2"]
[ext_resource type="Texture2D" uid="uid://gpwxs56alc7m" path="res://resources/weapons/oxygener.png" id="2_xmkcx"]
[node name="Oxygener" unique_id=742545556 instance=ExtResource("1_8jd12")]
script = ExtResource("2_thqd2")
avatarTexture = ExtResource("2_xmkcx")
displayName = "氧化加农炮"
quality = 0
typeTopic = 2
store = {
"atk": 10.0,
"count": 1,
"fireatk": 5.0,
"max-n": 7.0,
"min-n": 2.0
}
storeType = {
"atk": 0,
"count": 1,
"fireatk": 0,
"max-n": 1,
"min-n": 1
}
descriptionTemplate = "高速喷出[b]火焰[/b],造成$fireatk点伤害。小概率喷出[b]硝化火[/b],召唤$min-n~$max-n滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射$count次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b]
如果没有则消耗[color=yellow]5[/color]点[b]能量[/b]。"
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
texture = ExtResource("2_xmkcx")
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "氧化加农炮"
quality = 0
typeTopic = 2
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]高速喷出[b]火焰[/b],造成[color=cyan]5.00[/color]点伤害。小概率喷出[b]硝化火[/b],召唤[color=cyan]2[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成[color=cyan]10.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射[color=cyan]1[/color]次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b]
如果没有则消耗[color=yellow]5[/color]点[b]能量[/b]。[/center]"
[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
visible = false