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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4302055086
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://c0n3igy4hucrg"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
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[ext_resource type="Script" uid="uid://cfgdvytfnwe8l" path="res://scripts/Contents/Weapons/PurpleCrystal.gd" id="2_0xgcv"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="4_16daa"]
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[node name="PurpleCrystal" instance=ExtResource("1_hyubh")]
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offset_bottom = 302.0
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script = ExtResource("2_0xgcv")
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avatarTexture = ExtResource("2_wgtcw")
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displayName = "紫水晶簇"
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costBeachball = 200
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descriptionTemplate = "发射[b]紫水晶[/b],撞击时造成$atk点伤害。"
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cooldown = 200.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_16daa")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_wgtcw")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 200
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[node name="name" parent="container/info/displays" index="0"]
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displayName = "紫水晶簇"
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[node name="description" parent="container" index="2"]
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text = "[center]发射[b]紫水晶[/b],撞击时造成[color=cyan]10[/color]点伤害。[/center]"
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