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Dog-Lynx-And-HCN/components/Weapons/VectorStar.tscn
T
fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://bb1uh8k7gkhr7"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_tmgup"]
[ext_resource type="Script" uid="uid://bqalhq6akgpoc" path="res://scripts/Contents/Weapons/VectorStarWeapon.gd" id="2_1dfg4"]
[ext_resource type="Texture2D" uid="uid://d2pndtow16635" path="res://resources/bullets/lgbt-bullet/造型2.svg" id="3_wfty8"]
[node name="VectorStar" instance=ExtResource("1_tmgup")]
script = ExtResource("2_1dfg4")
avatarTexture = ExtResource("3_wfty8")
displayName = "矢量核心"
quality = 2
costBeachball = 400
store = {
"atk": 10,
"forwardtime": 1.0,
"maxcount": 10,
"mincount": 5
}
storeType = {
"atk": 1,
"forwardtime": 0.0,
"maxcount": 1.0,
"mincount": 1.0
}
descriptionTemplate = "发射$mincount~$maxcount个[b]无主的飞星[/b],在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
needEnergy = 5.0
cooldown = 750.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("3_wfty8")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "5.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 400
[node name="name" parent="container/info/displays" index="0"]
displayName = "矢量核心"
quality = 2
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]5[/color]~[color=cyan]10[/color]个[b]无主的飞星[/b],在[color=cyan]1.00[/color]秒后向目标冲刺并造成[color=cyan]10[/color]点伤害。[/center]"