1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/UIState.gd
T
fallingshrimp aa533509a5 feat(UI): 添加显示实体属性的面板和动画效果
添加新的输入动作"showFields"用于显示/隐藏实体属性面板
创建新的FieldShow组件用于显示实体属性值
为属性面板添加显示/隐藏动画效果
调整EntityBase中属性初始化的顺序
2025-08-28 13:58:31 +08:00

58 lines
1.8 KiB
GDScript

extends CanvasLayer
class_name UIState
@onready var baseball = $"%baseball"
@onready var basketball = $"%basketball"
@onready var apple = $"%apple"
@onready var items = $"%items"
@onready var energyLabel: Label = $"%energy"
@onready var energyMaxLabel: Label = $"%energyMax"
@onready var fields: VBoxContainer = $"%fields"
@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
static var player: EntityBase = null
static var bossbar: EntityStateBar
static var currentPanel: FullscreenPanelBase = null
static var panels: Control
static var energyPercent: ColorBar
static var itemCollect: VBoxContainer
func _ready():
bossbar = $"%bossbar"
panels = $"%panels"
energyPercent = $"%percent"
itemCollect = $"%itemCollect"
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
energyLabel.text = "%.2f" % player.energy
energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
for i in items.get_children():
var item = i as ItemShow
item.count = player.inventory.get(item.type)
if currentPanel:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
if Input.is_action_just_pressed("showFields"):
for i in fields.get_children():
fields.remove_child(i)
for i in player.fields:
fields.add_child(FieldShow.create(i, player.fields[i], false))
fieldsAnimator.play("show")
if Input.is_action_just_released("showFields"):
fieldsAnimator.play("hide")
static func setPanel(targetName: String = ""):
currentPanel = null
for panel in panels.get_children():
if panel is FullscreenPanelBase:
if panel.name == targetName:
currentPanel = panel
panel.showPanel()
else:
panel.hidePanel()
static func closeCurrentPanel():
setPanel()