mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 07:21:54 +08:00
aa533509a5
添加新的输入动作"showFields"用于显示/隐藏实体属性面板 创建新的FieldShow组件用于显示实体属性值 为属性面板添加显示/隐藏动画效果 调整EntityBase中属性初始化的顺序
58 lines
1.8 KiB
GDScript
58 lines
1.8 KiB
GDScript
extends CanvasLayer
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class_name UIState
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@onready var baseball = $"%baseball"
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@onready var basketball = $"%basketball"
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@onready var apple = $"%apple"
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@onready var items = $"%items"
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@onready var energyLabel: Label = $"%energy"
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@onready var energyMaxLabel: Label = $"%energyMax"
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@onready var fields: VBoxContainer = $"%fields"
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@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
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static var player: EntityBase = null
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static var bossbar: EntityStateBar
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static var currentPanel: FullscreenPanelBase = null
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static var panels: Control
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static var energyPercent: ColorBar
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static var itemCollect: VBoxContainer
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func _ready():
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bossbar = $"%bossbar"
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panels = $"%panels"
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energyPercent = $"%percent"
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itemCollect = $"%itemCollect"
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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if is_instance_valid(player):
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energyLabel.text = "%.2f" % player.energy
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energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
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for i in items.get_children():
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var item = i as ItemShow
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item.count = player.inventory.get(item.type)
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if currentPanel:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
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if Input.is_action_just_pressed("showFields"):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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fields.add_child(FieldShow.create(i, player.fields[i], false))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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static func setPanel(targetName: String = ""):
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currentPanel = null
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for panel in panels.get_children():
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if panel is FullscreenPanelBase:
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if panel.name == targetName:
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currentPanel = panel
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panel.showPanel()
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else:
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panel.hidePanel()
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static func closeCurrentPanel():
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setPanel()
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