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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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9a10e87cb0
- Added Rip.wav audio effect to the project. - Created FireScan bullet script with speed and damage properties. - Implemented basic AI movement for FireScan bullets. - Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
11 lines
160 B
GDScript
11 lines
160 B
GDScript
extends Node2D
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class_name WorldManager
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static var rootNode: Node2D
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static var tree: SceneTree
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func _ready():
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tree = get_tree()
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rootNode = self
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Wave.next()
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