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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/WorldTool.gd
T
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00

11 lines
160 B
GDScript

extends Node2D
class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
func _ready():
tree = get_tree()
rootNode = self
Wave.next()