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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Oxygener.gd
T
fallingshrimp 9ba29b7fc9 feat(武器): 添加氧化加农炮及其相关资源
新增氧化加农炮武器,包含武器脚本、子弹效果、贴图资源及UI组件
调整TipBox动画参数和Rooster默认武器
2026-01-25 19:32:02 +08:00

22 lines
869 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["fireatk"] += 0.5 * to * soulLevel
origin["max-n"] *= soulLevel
return origin
func attack(entity: EntityBase):
var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [100, 1])
for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1:
for bullet in BulletBase.generate(
ComponentManager.getBullet(bulletName),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(get_global_mouse_position()),
):
if bullet is OxygenFire:
bullet.baseDamage = readStore("fireatk")
elif bullet is AcidN:
bullet.baseDamage = readStore("atk")