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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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9cc5c7bd94
新增水晶碎片子弹类型,当红水晶爆炸时会向随机方向发射碎片 修改红水晶武器配置,添加碎片数量和伤害百分比属性 更新武器描述以反映新功能
18 lines
639 B
GDScript
18 lines
639 B
GDScript
@tool
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extends Weapon
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class_name RedCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["percent"] += 0.02 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(ComponentManager.getBullet("RedCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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if bullet is RedCrystalBullet:
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bullet.baseDamage = readStore("atk")
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bullet.radius = readStore("radius")
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return true
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