mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
e3a5db7860
将KukeMC.gd中与LGBTBullet相关的检测和销毁逻辑移除,简化AI处理流程
48 lines
1.9 KiB
GDScript
48 lines
1.9 KiB
GDScript
extends EntityBase
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class_name KukeMC
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var canSummon: bool = true
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 5000
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attackCooldownMap[2] = 20000
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attackCooldownMap[3] = 2000
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inventory[ItemStore.ItemType.APPLE] = INF
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healthChanged.connect(
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func(h):
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if h < fields[FieldStore.Entity.MAX_HEALTH] * 0.25:
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canSummon = false
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for child in EntityTool.findEntityByClass("KukeChild", get_tree()):
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if child.masterMine == self:
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child.tryKill()
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tryHeal(200)
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)
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for i in len(attackCooldownMap.keys()):
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tryAttack(i)
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func attack(type):
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if type == 0:
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for i in randi_range(8, 16):
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fields[FieldStore.Entity.OFFSET_SHOOT] = 25
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BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(10, 50))
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elif type == 1 and health < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 and canSummon:
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for i in randi_range(1, 2):
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var child = EntityBase.generate(ComponentManager.getCharacter("KukeChild"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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elif type == 2:
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var countOfBullet = randi_range(40, 50)
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var countOfBranch = randi_range(1, 3)
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for bulletIndex in countOfBullet:
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for branchIndex in countOfBranch:
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
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await TickTool.millseconds(100)
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elif type == 3:
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BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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