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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/Rooster.tscn
T
fallingshrimp 9ea534441b feat(武器系统): 重构武器攻击逻辑并添加音效支持
- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗
- 为武器添加音效支持,包括攻击音效的播放和管理
- 移除子弹生成时的能量消耗检查,改由武器统一处理
- 调整部分武器的属性和配置,如伤害值和冷却时间
- 修复紫水晶子弹的分裂和折射逻辑错误
2025-09-06 08:50:37 +08:00

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[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"]
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_ms5sq"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="4_pb8qn"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="8_7dhim"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_q0j6j")
}],
"loop": true,
"name": &"idle",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_q0j6j")
}, {
"duration": 1.0,
"texture": ExtResource("3_b0fgx")
}],
"loop": true,
"name": &"walk",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
radius = 41.0122
[node name="Rooster" instance=ExtResource("1_e5pl8")]
script = ExtResource("2_oqdqd")
[node name="weaponStore" parent="." index="0"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_ms5sq")]
[node name="LGBT" parent="weaponStore" index="1" instance=ExtResource("4_pb8qn")]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
[node name="heal" parent="sounds" index="1"]
stream = ExtResource("4_k0yme")
[node name="miss" parent="sounds" index="2"]
stream = ExtResource("5_xnbhq")
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("6_m5px1")
[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="5"]
stream = ExtResource("8_7dhim")
[node name="attack0" parent="sounds" index="6"]
stream = ExtResource("3_4syso")
[node name="texture" parent="." index="2"]
position = Vector2(0, -70)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(0, 30)
shape = SubResource("CircleShape2D_h1v0q")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(54, -45)
[node name="statebar" parent="." index="3" node_paths=PackedStringArray("entity")]
position = Vector2(0, -151)
entity = NodePath("..")