mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
9ea534441b
- 将武器攻击逻辑移至Weapon类中,添加tryAttack方法统一处理冷却和能量消耗 - 为武器添加音效支持,包括攻击音效的播放和管理 - 移除子弹生成时的能量消耗检查,改由武器统一处理 - 调整部分武器的属性和配置,如伤害值和冷却时间 - 修复紫水晶子弹的分裂和折射逻辑错误
26 lines
723 B
GDScript
26 lines
723 B
GDScript
extends BulletBase
|
|
class_name PurpleCrystal
|
|
|
|
func ai():
|
|
PresetAIs.forward(self, rotation)
|
|
func destroy(_beacuseMap: bool):
|
|
EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position).shot()
|
|
func split(index, total, _last):
|
|
BulletBase.generate(
|
|
preload("res://components/Bullets/PurpleCrystal.tscn"),
|
|
launcher,
|
|
position,
|
|
deg_to_rad(360 / total * index),
|
|
true,
|
|
isChildRefract
|
|
)
|
|
func refract(entity, _index, _total, _last):
|
|
BulletBase.generate(
|
|
preload("res://components/Bullets/PurpleCrystal.tscn"),
|
|
launcher,
|
|
position,
|
|
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
|
|
isChildSplit,
|
|
true
|
|
)
|