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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/EnergyBlock.gd
T
fallingshrimp 8b14e36031 feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION)
实现内伤机制,包括内伤子弹和相关逻辑
修改多个子弹场景以使用爆炸类型
调整格挡系统,增加内伤效果
更新武器描述和角色配置
2026-05-09 19:43:44 +08:00

63 lines
2.6 KiB
GDScript

extends EntityBase
class_name EnergyBlockEntity
var currentBroom: BroomBullet
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.7
attackCooldownMap[0] = 6000
attackCooldownMap[1] = 3000
attackCooldownMap[2] = 8000
attackCooldownMap[3] = 8000
attackCooldownMap[4] = 2000
attackCooldownMap[5] = 2000
attackCooldownMap[6] = 5000
attackMutexes = [0, 1, 3]
sprintMultiplier = 30
func ai():
PresetEntityAI.distanceAttack(self , currentFocusedBoss, 0, 300, 0)
PresetEntityAI.distanceAttack(self , currentFocusedBoss, 500, 1000, 1)
for i in 5:
tryAttack(i + 2, [3, 4])
if 1 not in attackingStates:
PresetEntityAI.follow(self , currentFocusedBoss, 200)
func attack(type: int):
if type == 0:
for bullet in BulletBase.generate(ComponentManager.getBullet("SwingSword"), self , getTrackingAnchor(), getTrackingAnchor().angle_to_point(currentFocusedPosition)):
if bullet is SwingSwordBullet:
await bullet.destroied
elif type == 1:
for bullet in BulletBase.generate(ComponentManager.getBullet("Broom"), self , getTrackingAnchor(), getTrackingAnchor().angle_to_point(currentFocusedPosition)):
if is_instance_valid(currentBroom): break
if bullet is BroomBullet:
currentBroom = bullet
await TickTool.frame()
bullet.animator.play("prepare")
await bullet.animator.animation_finished
await chargeUp()
trySprint()
currentBroom.animator.play("attack")
elif type == 2:
for i in 3:
for bullet in BulletBase.generate(ComponentManager.getBullet("BroomGun"), self , position, position.angle_to_point(currentFocusedPosition)):
if bullet is BulletBase:
bullet.position += Vector2.from_angle(bullet.rotation).rotated(deg_to_rad(90)) * i * 100
elif type == 3:
for bullet in BulletBase.generate(ComponentManager.getBullet("Broom"), self , getTrackingAnchor(), 0):
if bullet is BroomBullet:
fields[FieldStore.Entity.MOVEMENT_SPEED] *= 3
await TickTool.frame()
bullet.animator.play("rotate")
await bullet.destroied
fields[FieldStore.Entity.MOVEMENT_SPEED] /= 3
elif type == 4:
BulletBase.generate(ComponentManager.getBullet("BroomBoomerang"), self , position, position.angle_to_point(currentFocusedPosition))
elif type == 5:
var track = getTrackingAnchor()
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 200)
if is_instance_valid(bullet):
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
func sprint():
move((currentFocusedPosition - position).normalized() * sprintMultiplier, true)