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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 05:37:12 +08:00
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Dog-Lynx-And-HCN/components/Weapons/HXD.tscn
T
fallingshrimp a20bc187be fix(武器): 调整茴香豆武器参数和逻辑
修改茴香豆武器的散射角度从20°降低到4°
将反弹伤害减免从20%降低到4%
调整反弹次数不计入概率从20%改为25%
添加count属性并关联soulLevel
移除随机纹理影响反弹次数的逻辑
更新武器描述文本以匹配新参数
2026-02-02 16:27:53 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://bm5sw6mr71acq"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"]
[ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"]
[ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"]
[node name="HXD" instance=ExtResource("1_h4ls7")]
script = ExtResource("2_7tnwq")
avatarTexture = ExtResource("2_d5bd0")
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
costBeachball = 4000
store = {
"atk": 4,
"count": 4.0
}
storeType = {
"atk": 1,
"count": 1
}
descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有1/4的概率不计入反弹总次数。散射+4°,反弹时伤害-4%"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_d5bd0")
[node name="beachball" parent="container/info/infos" index="1"]
count = 4000
[node name="name" parent="container/info" index="2"]
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有1/4的概率不计入反弹总次数。散射+4°,反弹时伤害-4%[/center]"