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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/HXD.gd
T
fallingshrimp a20bc187be fix(武器): 调整茴香豆武器参数和逻辑
修改茴香豆武器的散射角度从20°降低到4°
将反弹伤害减免从20%降低到4%
调整反弹次数不计入概率从20%改为25%
添加count属性并关联soulLevel
移除随机纹理影响反弹次数的逻辑
更新武器描述文本以匹配新参数
2026-02-02 16:27:53 +08:00

29 lines
1.0 KiB
GDScript

extends BulletBase
class_name HXDBullet
var bouncedTime: int = 0
var maxBouncedTime: int = 0
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if bouncedTime < maxBouncedTime:
var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
if is_instance_valid(newEntity):
look_at(newEntity.getTrackingAnchor())
if !MathTool.rate(0.25):
bouncedTime += 1
var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position)
effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % randi_range(0, 4))
effect.shot()
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet