mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
a20bc187be
修改茴香豆武器的散射角度从20°降低到4° 将反弹伤害减免从20%降低到4% 调整反弹次数不计入概率从20%改为25% 添加count属性并关联soulLevel 移除随机纹理影响反弹次数的逻辑 更新武器描述文本以匹配新参数
19 lines
681 B
GDScript
19 lines
681 B
GDScript
@tool
|
|
extends Weapon
|
|
|
|
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
|
origin["atk"] += 1 * to * soulLevel
|
|
origin["count"] *= soulLevel
|
|
return origin
|
|
func attack(entity: EntityBase):
|
|
for i in readStore("atk"):
|
|
for bullet in BulletBase.generate(
|
|
ComponentManager.getBullet("HXD"),
|
|
entity,
|
|
entity.findWeaponAnchor("normal"),
|
|
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
|
|
):
|
|
if bullet is HXDBullet:
|
|
bullet.maxBouncedTime = readStore("atk")
|
|
bullet.baseDamage = readStore("atk")
|