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10 lines
301 B
GDScript
10 lines
301 B
GDScript
extends BulletBase
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class_name Diamond
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const traceTime = 1000
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func ai():
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rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * ((traceTime - timeLived()) / traceTime))
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canDamageSelf = !(timeLived() >= traceTime)
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forward(Vector2.from_angle(rotation))
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