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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/UIState.gd
T
fallingshrimp a6ece59c71 feat(UI): 添加波次开始提示并优化提示框功能
- 在Wave.gd中添加波次开始时的UI提示
- 调整UI.tscn中提示框的布局和位置
- 修复TipBox.gd中实例化组件的错误
- 修改UIState.gd中提示框的显示逻辑,支持自动销毁
2026-01-24 15:54:42 +08:00

85 lines
2.4 KiB
GDScript

extends CanvasLayer
class_name UIState
static var items: HBoxContainer
static var fields: VBoxContainer
static var fieldsAnimator: AnimationPlayer
static var player: EntityBase
static var bossbar: EntityStateBar
static var currentPanel: FullscreenPanelBase
static var panels: Control
static var energyPercent: ColorBar
static var itemCollect: VBoxContainer
static var skillIconContainer: VBoxContainer
static var tips: VBoxContainer
func _ready():
bossbar = $%bossbar
panels = $%panels
energyPercent = $%percent
itemCollect = $%itemCollect
skillIconContainer = $%skillContainer
tips = $%tips
items = $%items
fields = $%fields
fieldsAnimator = $%fieldsAnimator
setPanel("Starter")
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
for i in items.get_children():
var item = i as ItemShow
item.count = player.inventory.get(item.type)
if currentPanel:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
if Input.is_action_just_pressed("showFields"):
for i in fields.get_children():
fields.remove_child(i)
for i in player.fields:
if player.fields[i] == EntityBase.TITLE_FLAG:
fields.add_child(QuickUI.graySmallText(i))
else:
fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
fieldsAnimator.play("show")
if Input.is_action_just_released("showFields"):
fieldsAnimator.play("hide")
if Input.is_action_just_pressed("pause"):
if currentPanel:
if currentPanel.name != "MakeFeed":
closeCurrentPanel()
else:
setPanel("Pause")
if Input.is_action_just_pressed("openWeapon"):
var canOpen = true
if currentPanel:
if currentPanel.name == "Weapon":
closeCurrentPanel()
canOpen = false
elif ["MakeFeed", "GameOver"].has(currentPanel.name):
canOpen = false
if canOpen:
setPanel("Weapon")
static func setPanel(targetName: String = "", args: Array = []):
currentPanel = null
for panel in panels.get_children():
if panel is FullscreenPanelBase:
if panel.name == targetName:
currentPanel = panel
panel.showPanel(args)
else:
panel.hidePanel()
static func closeCurrentPanel():
setPanel()
static func showTip(text: String, destroyAfter: bool = false):
var box = TipBox.create(text)
tips.add_child(box)
if destroyAfter:
await TickTool.millseconds(len(text) * 500)
box.destroy()
else:
return box