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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Pencil.gd
T
fallingshrimp 171dbb1131 refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
2025-08-29 10:50:22 +08:00

11 lines
181 B
GDScript

extends BulletBase
class_name Pencil
func register():
damage = 20
func spawn():
await TickTool.millseconds(1000)
hitbox.disabled = false
func ai():
texture.global_rotation = 0