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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/ChainGun.gd
T
fallingshrimp a8da3ef7cd fix(武器): 调整Meowmere和ChainGun的伤害计算及属性
修复Meowmere的childatk计算方式,改为基于atk的百分比
修正ChainGun子弹的split属性名称为splits
调整Meowmere的基础伤害值和描述文本
将Rooster的默认武器从ChainGun替换为Meowmere
2025-09-24 21:58:04 +08:00

14 lines
503 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["split"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
i.damage = readStore("atk")
i.count = floor(readStore("count"))
i.splits = readStore("split")