1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/WorldManager.gd
T
fallingshrimp a9f3186b5a feat(WorldManager): 添加isRelease方法判断发布版本
将OS.is_debug_build()检查封装到WorldManager中,便于统一管理发布版本判断逻辑。EntityBase.gd中使用新方法替代直接调用。
2025-12-14 14:44:58 +08:00

47 lines
1.1 KiB
GDScript

extends Node2D
class_name WorldManager
static var rootNode: WorldManager
static var tree: SceneTree
static var runningTime: int = 0
static var peer: ENetMultiplayerPeer
static var spawner: MultiplayerSpawner
func _ready():
tree = get_tree()
rootNode = self
spawner = $%spawner
ComponentManager.init()
spawner.spawn_function = justReturn
func _physics_process(delta):
runningTime += delta * 1000
if canNextWave() and runningTime > 1000:
UIState.setPanel("MakeFeed")
@rpc("authority")
func nextWave(waves: Array):
Wave.next(waves)
func canNextWave():
return len(EntityBase.getMobs()) == 0 and len(ItemDropped.getDropsCanCollet()) == 0
func spawnWave():
var waves = Wave.spawn()
nextWave(waves)
if MultiplayerState.isMultiplayer and multiplayer.is_server():
nextWave.rpc(waves)
func spawn(node: Node):
if MultiplayerState.isMultiplayer:
if multiplayer.is_server():
spawner.spawn([node])
else:
add_child(node)
func justReturn(data):
return ArrayTool.parseEncodedObject(data)[0]
static func getTime():
return runningTime
static func spawnNode(node: Node):
rootNode.spawn(node)
static func isRelease() -> bool:
return !OS.is_debug_build()