mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
18 lines
582 B
GDScript
18 lines
582 B
GDScript
extends EntityBase
|
|
class_name Bear
|
|
|
|
func ai():
|
|
pass
|
|
func attack(type):
|
|
if type == 0:
|
|
var weaponPos = findWeaponAnchor("normal")
|
|
return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
|
func sprint():
|
|
move(Vector2(
|
|
Input.get_axis("m_left", "m_right"),
|
|
Input.get_axis("m_up", "m_down")
|
|
) * sprintMultiplier, true)
|
|
func heal(count: float):
|
|
health += count
|
|
DamageLabel.create(-count, false, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
|