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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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aa3f34ca74
增加格挡武器的攻击力从20提升至35 添加冲刺速度随气力增加的机制 为格挡和攻击添加新的视觉特效和音效 调整格挡子弹的碰撞检测形状 优化特效控制器逻辑确保正确释放资源
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cx7nogfnv7s8t"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0lbwr"]
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[ext_resource type="Script" uid="uid://bqdyhwcd4jwmj" path="res://scripts/Contents/Weapons/Tree.gd" id="2_jsuc8"]
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[ext_resource type="Texture2D" uid="uid://74n7umby4d4w" path="res://resources/weapons/ParryCounter.png" id="3_nwamk"]
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[node name="Tree" instance=ExtResource("1_0lbwr")]
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script = ExtResource("2_jsuc8")
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avatarTexture = ExtResource("3_nwamk")
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displayName = "扶桑元神"
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quality = 4
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typeTopic = 3
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costBeachball = 900
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oneShoot = true
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store = {
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"atk": 35,
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"count": 1.0,
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"max": 3.0
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"max": 1
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}
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descriptionTemplate = "进行[b]格挡[/b],化解飞来的子弹。
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每成功格挡一次,获得一点[b]气力[/b]。
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每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
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召唤[b]乾坤剑[/b]穿透敌人。
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乾坤剑造成$atk点伤害,
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每次格挡最多化解$count个子弹,
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体内最多储存$max点气力,
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格挡时机越精确,成功率越高。"
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cooldown = 250.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("3_nwamk")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 900
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[node name="name" parent="container/info" index="2"]
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displayName = "扶桑元神"
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quality = 4
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typeTopic = 3
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[node name="description" parent="container" index="2"]
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text = "[center]进行[b]格挡[/b],化解飞来的子弹。
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每成功格挡一次,获得一点[b]气力[/b]。
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每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
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召唤[b]乾坤剑[/b]穿透敌人。
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乾坤剑造成[color=cyan]35[/color]点伤害,
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每次格挡最多化解[color=cyan]1[/color]个子弹,
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体内最多储存[color=cyan]3[/color]点气力,
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格挡时机越精确,成功率越高。[/center]"
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