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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e8413dd01b
添加新武器"神手玉",实现不同类型的攻击格挡效果: - 近战挥舞:化解伤害 - 近战戳刺:反弹伤害并击退 - 远程射弹:概率弹反 - 猛冲攻击:反弹速度 - 吐息攻击:产生击退 - 魔法/召唤攻击:少量储能 调整Parry.gd的相机震动参数,增加BulletBase的MotionType枚举值STAB,完善Parrier.gd对不同攻击类型的处理逻辑。同时添加Debug测试boss选项,修复AcidS.gd的缩进问题。
16 lines
880 B
Plaintext
16 lines
880 B
Plaintext
[gd_scene format=3 uid="uid://ben3wi047p3hj"]
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[ext_resource type="PackedScene" uid="uid://bs863g2s8r770" path="res://components/Abstracts/PlayerBase.tscn" id="1_ns0m5"]
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[ext_resource type="Script" uid="uid://b8g0hkqvyeptg" path="res://scripts/Contents/Characters/Lynx.gd" id="2_d6nve"]
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[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_nitbu"]
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[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="4_7h885"]
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[node name="Lynx" unique_id=1711205167 instance=ExtResource("1_ns0m5")]
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script = ExtResource("2_d6nve")
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displayName = "猞猁"
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[node name="Meowmere" parent="weaponStore" index="0" unique_id=1965287972 instance=ExtResource("3_nitbu")]
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[node name="Tree" parent="weaponStore" index="1" unique_id=185228402 instance=ExtResource("4_7h885")]
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debugRebuild = false
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