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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/CameraManager.gd
T
fallingshrimp 1eb05ca758 feat(武器): 将猞猁的默认武器替换为紫水晶簇
修改紫水晶簇的伤害显示为10点,并添加debugRebuild标志
调整相机震动效果,使强度叠加而非覆盖
2026-05-08 18:44:57 +08:00

39 lines
1.3 KiB
GDScript

@tool
extends Camera2D
class_name CameraManager
@export var constantOffset: Vector2 = Vector2.ZERO
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
var shaking: bool = false
static var instance: CameraManager = null
func _ready():
instance = self
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position + constantOffset
position += MathTool.sampleInCircle(shakeIntensity)
position += MouseTool.getPositionByScreen(Vector2.ONE * 0.5, self ) / 2
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
if StarterPanel.buildingShader: return
var startTime = WorldManager.getTime()
instance.shakeIntensity += intensity
instance.shaking = true
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds || !instance.shaking
)
instance.shaking = false
instance.shakeIntensity = 0
static func shakeStop():
instance.shaking = false
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)