mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
b1e25afb02
修改MTY、Dog、Cat和Hen角色的移动速度参数,降低部分角色的速度以平衡游戏性 调整Dog和Hen的攻击冷却时间范围,使战斗节奏更合理 简化Hen的攻击逻辑,移除随机子弹数量生成
45 lines
1.6 KiB
GDScript
45 lines
1.6 KiB
GDScript
extends EntityBase
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class_name MTY
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var MIN_PARRY_DISTANCE = 300
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var MIN_ATTACK_DISTANCE = 400
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.7
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attackCooldownMap[0] = 4000
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attackCooldownMap[1] = 3000
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attackCooldownMap[2] = 500
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sprintMultiplier = 5
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func spawn():
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texture.play("walk")
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func ai():
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PresetEntityAI.follow(self , currentFocusedBoss)
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for i in 3:
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if i == 1:
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var track = getTrackingAnchor()
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if is_instance_valid(BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)):
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tryAttack(1)
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else:
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tryAttack(i)
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func attack(type: int):
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if type == 0:
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trySprint()
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elif type == 1:
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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elif type == 2:
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if is_instance_valid(currentFocusedBoss):
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var track = getTrackingAnchor()
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if currentFocusedBoss.position.distance_to(track) <= MIN_ATTACK_DISTANCE:
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(currentFocusedBoss.position))
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return true
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func sprint():
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var track = getTrackingAnchor()
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var target = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
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if is_instance_valid(target):
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var dir = (target.position - track).rotated(MathTool.randomChoiceFrom([-1, 1]) * deg_to_rad(90))
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move(dir.normalized() * sprintMultiplier, true)
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