mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
de7dd468fe
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距 调整BossBar的样式和位置,删除未使用的shader文件
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dlaks67h2osms"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"]
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[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"]
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[node name="ChainGun" instance=ExtResource("1_x1nyl")]
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script = ExtResource("2_ponmu")
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avatarTexture = ExtResource("2_ghn43")
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displayName = "链式机枪"
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costBeachball = 400
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store = {
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"atk": 7,
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"count": 1,
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"split": 20
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"split": 1
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}
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descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
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needEnergy = 1.0
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cooldown = 50.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ghn43")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "1.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "400"
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[node name="name" parent="container/info" index="2"]
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displayName = "链式机枪"
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[node name="description" parent="container" index="2"]
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text = "[center]以[color=cyan]20[/color]→[color=yellow]0[/color]单位的间隔发射[color=cyan]1[/color]→[color=yellow]1[/color]个[b]微型水晶[/b],可造成[color=cyan]7[/color]→[color=yellow]9[/color]点伤害。[/center]"
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