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Files
Dog-Lynx-And-HCN/scripts/Statemachine/EntityStateBar.gd
T

12 lines
282 B
GDScript

extends Node
class_name EntityStateBar
@export var entity: EntityBase
@onready var healthBar: ColorBar = $"%health"
func _process(_delta):
if is_instance_valid(entity):
healthBar.maxValue = entity.fields.get(FieldStore.Entity.MAX_HEALTH)
healthBar.setCurrent(entity.health)