mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
b6662e6ffa
- 将多个武器的升级时间系数从0.05降低到0.02 - 为VectorStar、MushroomPickaxe和PurpleCrystal添加或调整costBeachball值 - 修改MushroomPickaxe的needEnergy从1.0增加到2.0 - 更新紫水晶簇的伤害显示和价格
16 lines
579 B
GDScript
16 lines
579 B
GDScript
@tool
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extends Weapon
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class_name BigLaserWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["time"] /= 1 + 0.02 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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var bigLaser: BigLaser = bullet
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bigLaser.dotTime = readStore("time") * 1000
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bigLaser.damage = readStore("atk")
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return true
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