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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd
T
fallingshrimp 5db72e079b fix(BossAttack): 修正HeavyCrystal子弹的追踪逻辑并更改测试波次
将HeavyCrystal子弹的旋转逻辑替换为预设的追踪方法,提高追踪准确性
同时将默认测试波次改为WAVE_TESTBOSS_KUKE以便测试
2025-09-30 20:42:27 +08:00

20 lines
453 B
GDScript

extends BulletBase
@onready var track: Node2D = $"%track"
var readyTime: float = 1000
func register():
speed = 10
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8)
hitbox.disabled = true
else:
track.visible = false
hitbox.disabled = false
PresetBulletAI.forward(self, rotation)
damage = speed / 5
speed *= 1.15