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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Rooster.gd
T
fallingshrimp 9e77b720d6 feat(角色): 调整Rooster受伤时的羽毛掉落效果
- 为Rooster添加受伤时的羽毛掉落特效
- 调整FeatherFall粒子效果参数,包括速度、重力和大小
- 修改DogCircle子弹的初始状态和动画时间
- 调整Dog武器节点的位置
- 为EntityBase的受伤方法添加注释
2025-11-16 14:32:33 +08:00

44 lines
1.1 KiB
GDScript

extends EntityBase
class_name Rooster
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
hit.connect(
func(_damage: float, _bullet: BulletBase, _crit: bool):
EffectController.create(ComponentManager.getEffect("FeatherFall"), texture.global_position).shot()
)
func ai():
texture.play("walk")
var direction = Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
)
move(direction)
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
tryAttack(0)
if Input.is_action_pressed("attack2"):
tryAttack(1)
if Input.is_action_pressed("smallSkill"):
tryAttack(2)
if Input.is_action_pressed("superSkill"):
tryAttack(3)
for i in range(3):
if Input.is_action_pressed("cardSkill" + str(i)):
tryAttack(4 + i)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
if health < fields.get(FieldStore.Entity.MAX_HEALTH):
if useItem({
ItemStore.ItemType.APPLE: 1
}):
tryHeal(20)
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
) * sprintMultiplier, true)