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Dog-Lynx-And-HCN/resources/sounds/effect/Rip.wav.import
T
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bx3n11awokuyd"
path="res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"
[deps]
source_file="res://resources/sounds/effect/Rip.wav"
dest_files=["res://.godot/imported/Rip.wav-252d78561730eebe258400cdc7225903.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0