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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Kernyr.gd
T
fallingshrimp bbb4540ec4 feat: 更新角色和武器配置,调整子弹效果
- 将Kernyr角色替换为Chick并更新相关属性
- 修改Rooster的武器配置,替换AcidWind为PurpleCrystal
- 调整Yangyi子弹的纹理和粒子效果参数
- 提高武器Tree的攻击速率
- 移除调试标志并优化部分数值设置
2026-03-27 23:04:20 +08:00

40 lines
1.2 KiB
GDScript

extends EntityBase
class_name Kernyr
var attack1Angle = 0
var attack0State = 0
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.OFFSET_SHOOT] = 20
attackCooldownMap[0] = 3000
attackCooldownMap[1] = 100
attackCooldownMap[2] = 1000
func ai():
tryAttack(0)
tryAttack(1)
tryAttack(2)
# texture.position = Vector2.from_angle(deg_to_rad(timeLived() / 1000.0 * 360)) * 200
func attack(type: int):
if type == 0:
var states = [
Vector2(-1, 1),
Vector2(1, 1),
Vector2(1, -1),
Vector2(-1, -1)
]
await sprintTo(currentFocusedBoss.position + 400 * states[attack0State % len(states)], 0.1)
attack0State += 1
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self , findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
elif type == 1:
BulletBase.generate(
ComponentManager.getBullet("Yangyi"),
self ,
position,
attack1Angle
)
attack1Angle += deg_to_rad(360.0 / 20)
elif type == 2:
for i in randi_range(7, 16):
BulletBase.generate(ComponentManager.getBullet("Diamond"), self , position + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90)))