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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Cogwheel.gd
T
fallingshrimp e44458e816 fix: 调整Cogwheel子弹减速逻辑并移除Rooster测试代码
调整Cogwheel子弹的减速系数slow从乘以2改为固定0.5,使减速更平滑
移除Rooster角色中非发布版本的额外子弹数量测试代码
2026-02-17 20:08:31 +08:00

43 lines
1.3 KiB
GDScript

extends BulletBase
class_name CogwheelBullet
var initialRotate: float = 0
var rotateSpeed: float = 0
var dotTime: float = 0
var slow: float = 0.2
func spawn():
slow *= initialRotate / 15.0
func ai():
PresetBulletAI.forward(self, rotation)
texture.rotation_degrees += rotateSpeed
if rotateSpeed < 0:
speed += slow
PresetBulletAI.trace(self, launcher.position, 0.1)
if position.distance_to(launcher.position) < 100:
tryDestroy()
else:
speed = initialSpeed * (rotateSpeed / initialRotate)
if rotateSpeed >= 0 and rotateSpeed / slow <= 0:
slow = 0.5
dotTime = 1000 / (rotateSpeed)
rotateSpeed -= slow
func applyDot():
hitbox.disabled = true
await TickTool.frame()
hitbox.disabled = false
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
return true
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet