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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Summons/HJM.gd
T
fallingshrimp c74087454a fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性
添加BulletBase类型检查确保安全访问子弹属性
移除Weapon.gd中冗余的鼠标事件连接
2025-11-22 22:51:33 +08:00

29 lines
693 B
GDScript

extends SummonBase
var attackTime: float = 0
var tracer: EntityBase = null
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 150
fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
await TickTool.frame()
attackCooldownMap[0] = attackTime
func spawn():
texture.play("walk")
func ai():
tryAttack(0)
if is_instance_valid(tracer):
PresetEntityAI.follow(self, tracer, 80)
else:
tracer = EntityTool.findClosetEntity(position, get_tree(), !isPlayer(), isPlayer())
func attack(type):
if type == 0:
for bullet in BulletBase.generate(
ComponentManager.getBullet("HJMAttack"),
self,
findWeaponAnchor("normal"),
0
):
if bullet is BulletBase:
bullet.baseDamage = atk