mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
bd85129ecc
- 在EntityBase中新增水晶和钻石物品类型 - 敌人在死亡时概率掉落水晶,BOSS额外掉落钻石 - 游戏结束时将水晶和钻石存入OutGameStorage - 调整Starter面板中钻石升级成本为0 - 在UI场景中添加水晶和钻石显示节点
33 lines
1.1 KiB
GDScript
33 lines
1.1 KiB
GDScript
@tool
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extends FullscreenPanelBase
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@onready var audio: AudioStreamPlayer2D = $%audio
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@onready var deadreason: RichTextLabel = $%deadreason
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@onready var returnBtn: Button = $%returnBtn
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@onready var exitBtn: Button = $%exitBtn
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func _ready():
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returnBtn.pressed.connect(
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func():
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returnBtn.disabled = true
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for bullet in get_tree().get_nodes_in_group("bullets"):
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bullet.queue_free()
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for entity in get_tree().get_nodes_in_group("entities"):
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entity.queue_free()
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UIState.setPanel("Starter")
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)
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exitBtn.pressed.connect(
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func():
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get_tree().quit()
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)
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func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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OutGameStorage.inventory[ItemStore.ItemType.CRYSTAL] += UIState.player.inventory[ItemStore.ItemType.CRYSTAL]
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OutGameStorage.inventory[ItemStore.ItemType.DIAMOND] += UIState.player.inventory[ItemStore.ItemType.DIAMOND]
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func afterOpen(_args: Array = []):
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returnBtn.disabled = false
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exitBtn.disabled = false
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