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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Hen.gd
T
fallingshrimp 171dbb1131 refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
2025-08-29 10:50:22 +08:00

19 lines
568 B
GDScript

extends EntityBase
class_name Hen
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.15
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
func ai():
attackCooldownMap[0] = randi_range(1500, 4000)
move(currentFocusedBoss.position - position)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle())
return true