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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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bf64114633
为物品收集添加音效播放功能
在EntityBase.gd中调用playSound("collect")
添加Collect.wav音效文件及导入配置
改进数值显示格式:
- 在MathTool.gd中添加signBeforeStr方法
- 修改FieldShow.gd使用新方法显示带符号的数值
- 调整FieldShow.tscn的UI布局
同时修复MakeFeed.gd中feed显示问题
19 lines
654 B
Plaintext
19 lines
654 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cxcvc1rjvm8i2"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
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radius = 2.0
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[node name="ItemDropped" type="RigidBody2D"]
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script = ExtResource("1_v2djl")
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[node name="texture" type="Sprite2D" parent="."]
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unique_name_in_owner = true
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_4hl42")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_7lt1c")
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