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Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Hen.gd
T
fallingshrimp 1a918a7a14 Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
2025-08-27 15:38:30 +08:00

18 lines
463 B
GDScript

extends EntityBase
class_name Hen
func _ready():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
super._ready()
func ai():
move(currentFocusedBoss.position - position)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
for i in randi_range(1, 4):
BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, randf_range(0, PI * 2))
return true