mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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1a918a7a14
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
18 lines
463 B
GDScript
18 lines
463 B
GDScript
extends EntityBase
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class_name Hen
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func _ready():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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super._ready()
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func ai():
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move(currentFocusedBoss.position - position)
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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for i in randi_range(1, 4):
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BulletBase.generate(preload("res://components/Bullets/Star.tscn"), self, weaponPos, randf_range(0, PI * 2))
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return true
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