mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3aa28ecf39
重构Oxygener武器的攻击逻辑,将浓硝酸子弹作为火焰子弹的附属效果 更新武器描述文本以匹配新的攻击机制 修改AcidBulletBase中storm变量的类型为更通用的Node2D 移除Rooster角色中不再使用的武器
39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://b5ebx8duvgtt5"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_8jd12"]
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[ext_resource type="Script" uid="uid://bjraoa0lwchon" path="res://scripts/Contents/Weapons/Oxygener.gd" id="2_thqd2"]
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[ext_resource type="Texture2D" uid="uid://gpwxs56alc7m" path="res://resources/weapons/oxygener.png" id="2_xmkcx"]
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[node name="Oxygener" instance=ExtResource("1_8jd12")]
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script = ExtResource("2_thqd2")
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avatarTexture = ExtResource("2_xmkcx")
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displayName = "氧化加农炮"
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quality = 0
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typeTopic = 2
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store = {
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"atk": 3.0,
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"fireatk": 1.0,
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"max-n": 7.0,
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"min-n": 3.0
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}
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storeType = {
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"atk": 0,
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"fireatk": 0,
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"max-n": 1,
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"min-n": 1
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}
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descriptionTemplate = "高速喷出[b]火焰[/b],造成$fireatk点伤害。小概率喷出[b]硝化火[/b],召唤$min-n~$max-n滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。"
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cooldown = 50.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_xmkcx")
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[node name="name" parent="container/info" index="2"]
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displayName = "氧化加农炮"
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quality = 0
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]高速喷出[b]火焰[/b],造成[color=cyan]1.00[/color]点伤害。小概率喷出[b]硝化火[/b],召唤[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成[color=cyan]3.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。[/center]"
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