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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 21:27:13 +08:00
Files
Dog-Lynx-And-HCN/components/Weapons/Oxygener.tscn
T
fallingshrimp 3aa28ecf39 refactor(武器系统): 优化Oxygener武器逻辑并更新描述
重构Oxygener武器的攻击逻辑,将浓硝酸子弹作为火焰子弹的附属效果
更新武器描述文本以匹配新的攻击机制
修改AcidBulletBase中storm变量的类型为更通用的Node2D
移除Rooster角色中不再使用的武器
2026-03-07 09:27:42 +08:00

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1.6 KiB
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[gd_scene load_steps=4 format=3 uid="uid://b5ebx8duvgtt5"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_8jd12"]
[ext_resource type="Script" uid="uid://bjraoa0lwchon" path="res://scripts/Contents/Weapons/Oxygener.gd" id="2_thqd2"]
[ext_resource type="Texture2D" uid="uid://gpwxs56alc7m" path="res://resources/weapons/oxygener.png" id="2_xmkcx"]
[node name="Oxygener" instance=ExtResource("1_8jd12")]
script = ExtResource("2_thqd2")
avatarTexture = ExtResource("2_xmkcx")
displayName = "氧化加农炮"
quality = 0
typeTopic = 2
store = {
"atk": 3.0,
"fireatk": 1.0,
"max-n": 7.0,
"min-n": 3.0
}
storeType = {
"atk": 0,
"fireatk": 0,
"max-n": 1,
"min-n": 1
}
descriptionTemplate = "高速喷出[b]火焰[/b],造成$fireatk点伤害。小概率喷出[b]硝化火[/b],召唤$min-n~$max-n滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。"
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_xmkcx")
[node name="name" parent="container/info" index="2"]
displayName = "氧化加农炮"
quality = 0
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]高速喷出[b]火焰[/b],造成[color=cyan]1.00[/color]点伤害。小概率喷出[b]硝化火[/b],召唤[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成[color=cyan]3.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。[/center]"