mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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b5edbc5b13
feat(EntityBase): 添加获取生命值百分比的方法 refactor(BulletBase): 重命名scene变量为parentScene以提高可读性 fix(BlueCrystal): 修正弹道追踪旋转计算错误 style(EffectBase): 调整场景文件格式和属性顺序
17 lines
506 B
GDScript
17 lines
506 B
GDScript
extends BulletBase
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class_name BlueCrystalBullet
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var tracer: EntityBase = null
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@onready var trail: GPUParticles2D = $%trail
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func ai():
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if is_instance_valid(tracer):
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var tracker = tracer.getTrackingAnchor()
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var targetAngle = position.angle_to_point(tracker)
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trail.rotation = - Vector2.from_angle(rotation).angle_to(Vector2.from_angle(targetAngle)) / (speed / initialSpeed)
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PresetBulletAI.trace(self, tracker, 0.07)
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else:
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trail.rotation = 0
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speed += 0.1
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PresetBulletAI.forward(self, rotation)
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