mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-25 13:02:29 +08:00
d4501ae45d
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
21 lines
784 B
Plaintext
21 lines
784 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://cuxon4is2qqyp"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_v7ebs"]
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[ext_resource type="Texture2D" uid="uid://b8uh5md8o4ihf" path="res://resources/feeds/fortune cookie.png" id="2_or0st"]
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[node name="LuckyCookie" instance=ExtResource("1_v7ebs")]
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avatarTexture = ExtResource("2_or0st")
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displayName = "幸运签语饼"
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quality = 2
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fields = Array[int]([14, 4, 6, 18])
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fieldValues = Array[float]([0.02, 0.03, 0.06, 1.5])
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costs = Array[int]([0, 1])
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costCounts = Array[int]([400, 375])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_or0st")
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[node name="name" parent="container/info" index="1"]
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displayName = "幸运签语饼"
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quality = 2
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