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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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171dbb1131
将子弹的fields属性拆分为独立的speed、damage和penerate变量 为所有子弹和实体添加register方法用于初始化属性 统一攻击冷却时间管理为attackCooldownMap 移除FieldStore中不再使用的Bullet相关枚举和映射
18 lines
345 B
GDScript
18 lines
345 B
GDScript
extends Node2D
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class_name WorldManager
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static var rootNode: Node2D
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static var tree: SceneTree
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static var runningTime: int = 0
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func _ready():
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tree = get_tree()
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rootNode = self
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0:
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UIState.setPanel("MakeFeed")
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static func getTime():
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return runningTime
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