mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
3ae184faa8
- 为彩虹猫子弹添加命中时的爆炸效果和随机旋转 - 调整多个武器的数值平衡,包括BigLaser、VectorStar、LGBT和Meowmere - 为子弹添加穿透伤害衰减属性 - 更新Meowmere武器的描述和数值 - 添加CatBoom特效场景 - 从Rooster角色中移除部分武器 - 为World场景添加纹理过滤设置
108 lines
3.5 KiB
Plaintext
108 lines
3.5 KiB
Plaintext
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[ext_resource type="Script" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
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[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
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[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
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[ext_resource type="Script" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
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[sub_resource type="Animation" id="Animation_ykpvi"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:zoom:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:zoom:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_kii8h"]
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resource_name = "bigLaser"
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length = 5.0
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:zoom:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 2)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:zoom:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_44ixa"]
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"RESET": SubResource("Animation_ykpvi"),
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"bigLaser": SubResource("Animation_kii8h")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
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radius = 57.3149
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[node name="world" type="Node2D"]
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y_sort_enabled = true
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texture_filter = 1
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script = ExtResource("1_lxsxj")
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metadata/_edit_vertical_guides_ = [-1.0, 57.0]
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[node name="UI" parent="." instance=ExtResource("2_04cdd")]
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[node name="camera" type="Camera2D" parent="."]
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process_mode = 3
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offset = Vector2(0, -80)
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process_callback = 0
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position_smoothing_enabled = true
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script = ExtResource("5_mk7bv")
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[node name="animator" type="AnimationPlayer" parent="camera"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_44ixa")
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}
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[node name="map" type="StaticBody2D" parent="." groups=["map"]]
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metadata/_edit_lock_ = true
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[node name="background" type="Sprite2D" parent="map"]
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z_index = -100
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scale = Vector2(5, 5)
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texture = ExtResource("4_oy4jj")
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metadata/_edit_lock_ = true
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[node name="star1" type="CollisionShape2D" parent="map"]
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position = Vector2(-2057, 1298)
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shape = SubResource("CircleShape2D_4hkht")
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[node name="shan2" type="CollisionPolygon2D" parent="map"]
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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