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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Scenes/World.tscn
T
fallingshrimp 3ae184faa8 feat: 添加彩虹猫子弹命中效果和武器平衡调整
- 为彩虹猫子弹添加命中时的爆炸效果和随机旋转
- 调整多个武器的数值平衡,包括BigLaser、VectorStar、LGBT和Meowmere
- 为子弹添加穿透伤害衰减属性
- 更新Meowmere武器的描述和数值
- 添加CatBoom特效场景
- 从Rooster角色中移除部分武器
- 为World场景添加纹理过滤设置
2025-09-21 16:17:49 +08:00

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[gd_scene load_steps=10 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="PackedScene" uid="uid://bm7ymrri6pykb" path="res://components/Characters/Rooster.tscn" id="3_5ui6q"]
[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
[ext_resource type="Script" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
[sub_resource type="Animation" id="Animation_ykpvi"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:zoom:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:zoom:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_kii8h"]
resource_name = "bigLaser"
length = 5.0
step = 0.1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:zoom:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:zoom:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 2)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_44ixa"]
_data = {
"RESET": SubResource("Animation_ykpvi"),
"bigLaser": SubResource("Animation_kii8h")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_4hkht"]
radius = 57.3149
[node name="world" type="Node2D"]
y_sort_enabled = true
texture_filter = 1
script = ExtResource("1_lxsxj")
metadata/_edit_vertical_guides_ = [-1.0, 57.0]
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
[node name="camera" type="Camera2D" parent="."]
process_mode = 3
offset = Vector2(0, -80)
process_callback = 0
position_smoothing_enabled = true
script = ExtResource("5_mk7bv")
[node name="animator" type="AnimationPlayer" parent="camera"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_44ixa")
}
[node name="map" type="StaticBody2D" parent="." groups=["map"]]
metadata/_edit_lock_ = true
[node name="background" type="Sprite2D" parent="map"]
z_index = -100
scale = Vector2(5, 5)
texture = ExtResource("4_oy4jj")
metadata/_edit_lock_ = true
[node name="star1" type="CollisionShape2D" parent="map"]
position = Vector2(-2057, 1298)
shape = SubResource("CircleShape2D_4hkht")
[node name="shan2" type="CollisionPolygon2D" parent="map"]
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]